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Competition

Official rules, classes & points

Race Jamz series races

Official rulebook

Rule #1

Have fun.

Rule #2

Be safe.

Check-in & registration

  • Register and check in before the drivers’ meeting at the event tent in the race area at every event.
  • Sign your required waiver and check in before qualifying and race day.

Tape, flags & cones

  • TAPE: Your vehicle must not break the caution tape. If a foreign object—such as a rock, stick or tree debris thrown from the tires—breaks the tape, keep racing.
  • FLAGS: Don’t run over a flag. If a foreign object such as dirt, a rock or a stick knocks it over, keep racing.
  • CONES: Don’t knock over the cones. If they stay standing, keep racing.

Recovery

  • No winching.
  • No outside help with recovery while the clock is running.
  • Self-recovery is allowed, but without using a winch.

Full sends—that’s the answer.

Machines & time limits

  • You may run a different machine, but not another machine that is being raced by another driver during that weekend’s series race.
  • The time limit will be set according to the course.

Required safety gear

  • Helmet and harness are required.
  • Retractable harnesses are not allowed.
  • A good, solid cage is recommended.

Be brutal, not dumb.

The three-class points system below is confirmed. Race-official approval is required before results and standings become official.

Confirmed scoring

Two days.
One total.

Every championship point earned on qualifying day and race day counts, including points earned in DNF Class.

Event total

Qualifying points + race-day points

Season total

Sum of all eligible event totals

Day 1 · Qualifying

250 DNF
  • The actual chip draw determines qualifying order.
  • Successful runs are ranked by fastest elapsed time.
  • 1st earns 1,000 points; each following position earns 10 fewer.
  • A qualifying DNF earns 250 points and advances to DNF Class.

Position points = 1,000 − 10 × (position − 1)

The three-class split

Fast

Top half of successful qualifiers.

Slow

Bottom half. An odd extra racer goes here.

DNF

Only racers who DNF during qualifying.

Classes are assigned only after a race official approves qualifying.

Day 2

Race-day points

ClassFinishing position1st2ndRace-day DNF
Fast1,000 − 10 × (position − 1)1,000990500
Slow1,000 − 10 × (position − 1)1,000990500
DNF500 − 10 × (position − 1)500490250

DNF Class continues decreasing by 10 per finishing position. A repeat race-day DNF earns 250 race-day points.

Scoring examples

QualifyingRace dayEvent total
Qualifying 1st · 1,000Fast Class 1st · 1,0002,000
Qualifying 3rd · 980Fast Class DNF · 5001,480
Qualifying DNF · 250DNF Class 1st · 500750
Qualifying DNF · 250DNF Class 2nd · 490740
Qualifying DNF · 250DNF Class DNF · 250500

Payouts

Payouts will be published with each event. No payout amounts have been announced.

Youth Racing · separate championship

Dial it in.

  • Practice is parent-assisted.
  • The predicted time is submitted at registration.
  • The closest valid time wins.
  • First place receives 1,000 points, decreasing by 10 per position.
  • Going faster than the dial-in is a DNF worth 500 points.

Youth standings stay separate from adult Fast, Slow and DNF classes. Official 2026 results are preserved. Unspecified ties require an official ruling.